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The media in the light beam is very grainy: if you use MegaPOV then the
scattering media is a lot snoother. The sky is very nice. The height_field
mountains are a little rounded for my tastes. Also, are you using depth of
field? I can't work out whether you are, or if it's lack of antialiasing
that's making the nearer trees look grainy around the edges. If you're using
depth of field, you need to raise the blur_samples considerably (into the
hundreds maybe).
On an artistic level, I'd lower the camera a little so it's below the tops
of the trees.. it will help them to look larger.
Promising scene, keep working on it.
All the best,
Andy Cocker
The "D"" <mlr### [at] preacherdave f2s com> wrote in message
news:3b2fd847@news.povray.org...
> Well here's a recent WIP of a scene I'm doing. I'm open to suggestions
> (especially about the texture of the path) for further improvements.
> Everything in this scene is hand coded, except for the heightfields which
I
> modeled in POVscape.
>
> Statistics:
> Resolution:320x240 no AA
> Render time: 1hr 3min 58sec
>
> --
> -The "D"
> If you only have a hammer, you tend to
> see every problem as a nail.
> -- Maslow
>
>
>
>
>
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